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"Mnemosyne: Lightweight Persistent Memory"

Problem

How can we design programming interface for persistent memory (i.e., storage-class memory)?

Background

  • Storage-class memory (SCM) provides interface of memory (load and store instructions) but the persistence of disks

System Design

  • Expose SCM as a persistent memory abstraction to provide direct access to the durability of SCM technologies

  • Goals

    1. User-mode access to persistence: simple for a programmer to declare data as persistent
    2. Consistent updates: support consistent modifications of data structures
    3. Conventional hardware: compatible with existing commodity processors
  • Design assumptions

    • Assumptions about SCM

      • Support an atomic write of at least 64 bits
      • Possible to stall execution until a write has made it all the way to SCM (similar to fsync in FS)
    • Failure models

      • Data resident in SCM survives
      • In-flight memory operations may fail
      • Automic updates either complete or do not modify memory
  • Persistent regions

    • Achieve 1st goal: User-mode access to persistence
    • A segment of memory that is created and virtualized by the kernel but can be accessed directly from user mode
    • Virtualize regions by

      • Recording the virtual-physical mapping of persistent regions in SCM
      • Swapping SCM pages to backing files that it allocates when creating a region

        • Prevent memory leaks
      • Requires persistent pointer to receive memory

      • Virtualizes persistent memory by swapping to files (leak does not reduce availability of persistent memory to other programs)
  • Consistent updates

    • Primary mechanism to ensure consistency: ordering writes
    • Four methods

      • Single variable update (atomically writing to a single variable)
      • Append updates (log)
      • Shadow updates (copy-on-write)
      • In-place updates (in-place updates B-tree)
  • Persistent Primitives

    • Achieve 2nd goal: Consistent updates
    • Low-level operations that enable programmers to implement four consistency methods

    • hardware primitives for persistent write and ordering write (Single variable update)

    • Log facility (append-only updates)
    • Persistent heap for allocating small blocks of memory (shadow updates)
  • Durable memory transactions

    • Achieve 2nd goal: Consistent updates
    • Support in-place updates
    • Use compiler to convert C/C++ code into transactions to ensure atomicity, durability, and isolation (=> transactions allow concurrent update to different data structures)
  • Hardware Primitives

    • Achieve 3rd goal: Conventional hardware
    • Use three hardware primitives from processors

      • write-through stores: write data directly to memory rather than to the cache
      • fences: prevent subsequent writes from completing before preceding writes
      • flushes: writes a cahce line out to memory
  • Architecture

mnemosyne architecture

  • Implementation highlights

    • Use tornbit in raw word log (RAWL) to use only one fence to solve "torn write" problem (compares with two fence & checksum approach, better performance)

tornbit RAWL solution

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